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- The Society for the Discouragement of the Immanentization of the Eschaton
- ...presents...
-
- ^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^
-
- ARCANA ARCANORUM:
- THE PLAYING-CARD ORACLE __
- / \ __
- Guaranteed Absolutely Without a Doubt to Work / /\ \ / \
- / ____ \/ /\ \
- written by / / \ \____ \
- the Prophet ALOYSIUS /_/ /\_\ \ \
- /_/ \_\
- Transcribed from his own tongue and fingers
- into the tongue of ASCII
-
- ^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^
-
- ORIGINS
-
- ARCANA ARCANORUM came about on one summer's day when I was lazily
- pondering (as I often do) about the Universe. Surely, there must be
- some truth to the Tarot and similar methods Divination: they have
- been around for millennia; this proves that there must be something to
- them. I am a mathematician by trade, and it occurred to me that the
- divining power lies not in the Cards themselves, but in the fabric of
- space-time.
- Statistical laws imply that a deck, properly shuffled, will yield
- the same chance of a given Card being drawn. But they key to this
- axiom is that this is true -- but it is a law of averages; if you draw
- a Card from a deck ten thousand times, you'll find that each Card has
- roughly the same chances of being drawn. Equilibrium is the key; the
- key to Equilibrium is number. The key to Divination, I found, is in
- the Cards that are chosen at first. The Universe is forced to average
- the selection of a Card out with large numbers of drawings; but for
- small numbers, the Universe has a method to communicate with us, the
- sentient beings inside Her womb, waiting to be born.
- It dawned on me then that the deck of Cards (Tarot, Thoth, etc.)
- -- nay, even the method of Divination -- is irrelevant. Whether you
- are throwing sticks on the ground, picking Cards from an ornately-
- decorated deck, or casting rune-inscribed dried clay markers, the
- effects are the same. The power to divine is in the person, not in
- the divining instrument.
- Thus came my Illumination: Why use a deck of Tarot Cards? Why
- cast runes? Why throw sticks and consult a chart? If it is true that
- the Diviner is important and not the medium, then it is unimportant
- which medium actually is used, and all things will return to
- Equilibrium, as they always have and always will.
- Hence ARCANA ARCANORUM, the Playing-Card Tarot, was born. If
- medium is not the message after all, then why not use a very simple,
- easy-to-understand, easily-obtained, inexpensive one? That is, the
- average deck of playing Cards that can be bought in any store.
-
-
- THE DECK
-
- The deck of the ARCANA ARCANORUM, like any other Divination method,
- has peculiarities that warrant further discussion.
- The deck is divided into four suits: the Spades, the Diamonds,
- the Clubs, and Hearts. Hereafter, the Spades will be known as Power;
- the Diamonds as Materiality; the Clubs as Spirituality; and the Hearts
- as Love.
- Also, each suit is divided into thirteen ranks: Ace through King.
- Each Card has a different meaning in ARCANA ARCANORUM. The Ace of a
- suit has the meaning of that suit -- for instance, the Ace of Diamonds
- means materiality. In general, the Two through the Ten indicate the
- concept of that suit to a lessening degree: That is, the Two of
- Spades has the meaning gain, while the Ten of Spades has the meaning
- defeat. The Face Cards (that is, the Jack, the Queen, and the King)
- each have meanings unrelated to this simple chain of degree (as often
- does life).
- Optionally one may insert two Jokers into the deck; these will be
- called Trumps. They should be distinguishable from each other. One
- Trump will be referred to as Life; the other as Death.
-
-
- THE CARDS
-
- Here follows individual meanings of each Card.
-
- ACE OF SPADES -- POWER. The energy that is within us all; the
- essential force of being. It cannot be denied.
-
- TWO OF SPADES -- GAIN. Physical and mental betterment; one's work is
- succeeding.
-
- THREE OF SPADES -- HEALTH. Stability; disappearance of illness or
- decay.
-
- FOUR OF SPADES -- FREEDOM. Lifting of oppression; the inner power of
- the individual stands unchained.
-
- FIVE OF SPADES -- COMPETITION. Healthy conflict, bringing about the
- better of all parties involved.
-
- SIX OF SPADES -- MEDIOCRITY. Lack of progress; mundanity.
-
- SEVEN OF SPADES -- HUMILIATION. Embarrassment; a waste of human
- effort.
-
- EIGHT OF SPADES -- LOSS. The loss of something physical or mental.
-
- NINE OF SPADES -- ARROGANCE. Taking one's position too seriously;
- overconfidence.
-
- TEN OF SPADES -- DEFEAT. Destruction of one's accomplishments or
- attempts; physical or mental reduction.
-
- JACK OF SPADES -- CHANGE. The essential force in all things. Change
- can be for the better or for the worse; only the individual can decide
- which he or she wants.
-
- QUEEN OF SPADES -- VULNERABILITY. Opening up oneself to injury or to
- downfall.
-
- KING OF SPADES -- VICTORY. Triumph; physical or mental release.
-
- ACE OF DIAMONDS -- MATERIALITY. The physical; the temptations.
-
- TWO OF DIAMONDS -- LOYALTY. Staying besides oneself or one's
- responsibilities.
-
- THREE OF DIAMONDS -- HONESTY. Being true to oneself and those around
- one.
-
- FOUR OF DIAMONDS -- CHARITY. Giving to the needy, not necessarily in
- physical considerations.
-
- FIVE OF DIAMONDS -- CONFUSION. Material unrest; one is unsure of
- oneself.
-
- SIX OF DIAMONDS -- ANXIETY. Further material unrest; one is starting
- to lose control of that which is in and around one.
-
- SEVEN OF DIAMONDS -- FUTILITY. Work for nothing.
-
- EIGHT OF DIAMONDS -- FEAR. That which will end us all if not put into
- its proper place.
-
- NINE OF DIAMONDS -- BIAS. Unneeded prejudice; blindness.
-
- TEN OF DIAMONDS -- FRAUD. Lies, deceit, sin.
-
- JACK OF DIAMONDS -- PATIENCE. One of the greater things in life; one
- must learn to wait for what is coming to one. All things happen,
- given the right place and the right opportunity.
-
- QUEEN OF DIAMONDS -- VANITY. Pettiness; personal materiality taken to
- the negative extreme.
-
- KING OF DIAMONDS -- CONTENTMENT. Happiness and solemnness with one's
- position in the world.
-
- ACE OF CLUBS -- SPIRITUALITY. That which is without, and yet within.
- All of us have the energy inside of ourselves, if we wish to let it
- out.
-
- TWO OF CLUBS (or THE CIRCLE) -- SIMPLICITY. The perfection of
- spirituality. The oneness and beauty of the circle; the solidarity
- and singularity of a point. Nothing is better.
-
- THREE OF CLUBS -- COMPREHENSION. Understanding, cognition, positive
- thought energy.
-
- FOUR OF CLUBS -- RESPONSIBILITY. Taking care of one's commitments.
-
- FIVE OF CLUBS -- REFLECTION. Looking at one's own accomplishments and
- failures and feelings. The importance of this is not known to the
- nonspiritual.
-
- SIX OF CLUBS -- INNOCENCE. Naivete; failure to attempt to understand
- the world around one.
-
- SEVEN OF CLUBS -- DISAPPOINTMENT. Disappointment in oneself;
- unwarranted unhappiness in the world around one.
-
- EIGHT OF CLUBS -- INSTABILITY. Internal strife; the foundations
- within are crumbling.
-
- NINE OF CLUBS -- STAGNATION. Fermentation; worthlessness.
-
- TEN OF CLUBS -- IMMATURITY. Failing to understand one's place in the
- world; taking for granted.
-
- JACK OF CLUBS -- SHAME. Shame is dangerous. One need not be ashamed
- of oneself; there are many other things in this Universe that demand
- attention, and warrant more.
-
- QUEEN OF CLUBS -- EQUILIBRIUM. The essential balance of the Universe.
- All was once in Equilibrium; one day, all will return.
-
- KING OF CLUBS -- FORESIGHT. The ability to predict what is coming; an
- important attribute in any person.
-
- ACE OF HEARTS -- LOVE. That communion between two souls, with a
- beauty that can never be forgotten or ignored.
-
- TWO OF HEARTS (or THE LOVERS) -- INVOLVEMENT. The meeting and joining
- of two souls.
-
- THREE OF HEARTS -- OPPORTUNITY. The chance for betterment that one
- should never miss or overlook.
-
- FOUR OF HEARTS -- INSPIRATION. That spark of genius that arises when
- one is touched by love.
-
- FIVE OF HEARTS -- APATHY. Disinterest. One of the more dangerous of
- the evils.
-
- SIX OF HEARTS -- REGRET. Disappointment in oneself or one's actions
- from a previous time. What is past is past. What is future is
- another thing.
-
- SEVEN OF HEARTS -- FANTASY. Dangerous self-involvement. It is
- healthy to wonder and wander among oneself -- but it is dangerous to
- take this too far.
-
- EIGHT OF HEARTS -- OBSESSION. Love taken for itself; love for another
- in spite of the other. Love is the sharing of two souls, not the
- stealing of one.
-
- NINE OF HEARTS -- HATRED. Antipathy, often caused of failed or
- failing love.
-
- TEN OF HEARTS -- ISOLATION. Loneliness; desperation; unending
- sadness.
-
- JACK OF HEARTS -- JEALOUSY. Obsession turned around; the stealing of
- a soul that is not one's to steal.
-
- QUEEN OF HEARTS -- COMPASSION. Oh, the beauty of love!
-
- KING OF HEARTS (or THE SUICIDE KING) -- SELF-DESTRUCTION. The taking
- of oneself, literally or figuratively, for selfish and worthless
- causes.
-
- FIRST TRUMP -- LIFE. Evolution, beauty, and harmony. Infinity.
-
- SECOND TRUMP -- DEATH. Stagnation, ugliness, and chaos. Zero.
-
-
- THE DIVINATION
-
- The Divination is the manner in which meaning and context are brought
- to a set of Cards. There are many different types of Divination with
- ARCANA ARCANORUM -- no method is "better" than any other (however,
- some are better at answering certain questions than others). A few
- different types are detailed below.
- It is probably best to use a fresh deck of Cards with each new
- subject.
- Divinations usually revolve around a question asked by the
- subject. "What will be the outcome of this situation?" is a common
- thread.
- A given Divination usually involves laying down the Cards in a
- certain array, attributing meaning to each position which holds a
- Card. Thus, one position might signify oneself; another might signify
- the future of oneself. The meaning of each Card is applied to the
- position it falls in.
- Divination is more of an art than anything else. The Diviner must
- key in on kinesic clues that would normally be invisible to anyone
- else. The meaning a Card might be positive or negative: it might
- refer to an abundance or a dearth of something. The Diviner must
- decide what, and draw everything together into a coherent whole.
- The method of Divination is incidental; any method will work. The
- one chosen should reflect what the question is dealing with, and the
- subject.
-
-
- THE SIGNIFICATOR
-
- Most Divinations involve choosing a Significator, a Card to symbolize
- the subject of a Divination. That card is usually placed, face-up,
- somewhere important in the Divination array. A few methods of
- Divination, usually those where a question is asked about someone
- else, require two Significators: one for the subject, and one for the
- object.
- The suit of the Significator is chosen quite simply. The concept
- that the Divining question deals with becomes the suit of the
- Significator. Questions about power, position, etc., are Spades;
- those concerning wealth, material gain, etc., are Diamonds; those
- concerning mental capacity, religion, etc., are Clubs; and those
- concerning emotional issues are Hearts.
- The rank of the Significator is chosen by simple rules: If the
- subject is a mature male, the King. If a mature female, the Queen.
- If a young man, a Jack; if a young woman, the Ten. A child would use
- an Ace.
- Thus if a young man is asking about his relationship with an
- amour, his Significator would be the Jack of Hearts.
-
-
- THE METHODS OF DIVINATION
-
- Here follow some methods of DIVINATION.
-
-
- THE ANCIENT CELTIC METHOD OF DIVINATION
-
- Place the Significator face up on the table. Concentrating on the
- question he wishes to ask, the subject now shuffles the pack
- thoroughly three times, the faces always downward. After shuffling,
- he cuts the pack into three piles and places them face downward to his
- left.
- The Diviner now picks up the pack from his left, still keeping the
- Cards face downward.
- And now begins the Divination.
- 1. Turn up the First Card and cover the Significator and say:
- This covers one. This Card represents the general atmosphere relevant
- to the question asked.
- 2. Turn up the Second Card and lay it across the first, saying:
- This crosses one. This card indicates the nature of the forces
- opposing one, for good or for evil.
- 3. Turn up the Third Card and place it above the Significator,
- saying: This crowns one. It represents what the subject hopes for in
- relation to the question and has not yet been realized but may be in
- the future.
- 4. Turn up the Fourth Card and place it below the Significator,
- saying: This is beneath one. This Card shows the foundation of the
- matter, that which the subject has already experience relevant to it.
- 5. Turn up the Fifth Card and place it to the left of the
- Significator and say: This is behind one. This card shows the
- influence that has just passed or is now passing away.
- 6. Turn up the Sixth Card and place it to the right of the
- Significator and say: This is before one. It shows the influence
- that will operate in the near future.
- Now turn up the Seventh, Eights, Ninth, and Tenth Cards and place
- one above the other in a line on the right side of the cross.
- 7. The Seventh Card represents the attitude of the subject toward
- the matter.
- 8. The Eighth Card represents the subject's environment and those
- tendencies or influences in family and friends which may have a
- bearing on the matter.
- 9. The Ninth Card indicates the hopes and fears of the subject
- concerning the matter.
- 10. The Tenth Card indicates the outcome of the matter, the
- culmination of all the influences at work in the preceding cards.
- The operation is now completed; however, should the Tenth Card
- indicate an uncertain nature from which no conclusions can be drawn,
- one can repeat the process using the Tenth Card as Significator. The
- pack should be shuffled again, cut three times and the first ten cards
- taken as before. By this method, a more thorough account of the
- outcome may be procured.
- Should the Tenth Card be a Face Card, the outcome of the matter
- may lie in the hand of the person suggested by the card. For further
- information as to the outcome, one may take the Face Card in question
- and use it as Significator and repeat the process again.
-
- DIAGRAM OF THE ANCIENT CELTIC METHOD OF DIVINATION
-
- +----+
- | |
- | 10 |
- +----+ | |
- | | +----+
- | 3. |
- | | Significator +----+
- +----+ / and 1. | |
- / | 9. |
- +----+ +----+ +----+ | |
- | | +------+ | | +----+
- | 5. | | 2. | | 6. |
- | | +------+ | | +----+
- +----+ +----+ +----+ | |
- | 8. |
- +----+ | |
- | | +----+
- | 4. |
- | | +----+
- +----+ | |
- | 7. |
- 1. This covers one. | |
- 2. This crosses one. +----+
- 3. This crowns one.
- 4. This is beneath one.
- 5. This is behind one.
- 6. This is before one.
- 7. Oneself.
- 8. One's environment -- family, friends.
- 9. One's hopes and fears.
- 10. The culmination of all preceding influences; the outcome.
-
-
- THE PAST-PRESENT-FUTURE METHOD OF DIVINATION
-
- This method is particularly useful when asking general questions
- concerning the atmosphere surrounding the subject.
- The Diviner should shuffle the deck thoroughly and have the
- subject cut the deck.
- Take the Significator and place it face-up on the table. Then lay
- nine Cards around and on it, face down, to make a square.
- Then take two more Cards and place them at the right end of the
- square, one half-way between the first row and second row and the
- other half-way between the second and third rows.
- The top row indicates the past; the middle row signifies the
- present; and the third bottom row indicates the future. The left
- column signifies the forces opposing one; the middle column signifies
- one himself or herself; and the right column indicates the forces
- helping one.
- The two extra Cards (called the Hanging Cards) indicate
- transitions from the past to the present, and from the present the
- future, respectively.
- The Cards are lifted face-up one at a time. It really does not
- matter which order; usually left to right and top to bottom suffice.
-
- DIAGRAM OF THE PAST-PRESENT-FUTURE METHOD OF DIVINATION
-
- +----+ +----+ +----+
- | | | | | |
- | 1. | | 2. | | 3. |
- | | | | | | +----+
- +----+ +----+ +----+ | |
- | 4. |
- +----+ +----+ +----+ | |
- | | |Sig.| | | +----+
- | 5. | | & | | 7. |
- | | | 6. | | | +----+
- +----+ +----+ +----+ | |
- | 8. |
- +----+ +----+ +----+ | |
- | | | | | | +----+
- | 9. | | 10 | | 11 |
- | | | | | |
- +----+ +----+ +----+
-
- 1. That which is opposing one and in the past.
- 2. That which is affecting one and in the past.
- 3. That which is assisting one and in the past.
- 4. The transition from the past to the present.
- 5. That which is opposing one and in the present.
- 6. That which is affecting one and in the present.
- 7. That which is assisting one and in the present.
- 8. The transition from the present to the future.
- 9. That which is opposing one and in the future.
- 10. That which is affecting one and in the future.
- 11. That which is assisting one and in the future.
-
-
- THE CONFLICTION METHOD OF DIVINATION
-
- This method is particularly useful for asking questions involving two
- people. There are two Significators: one for the subject, and one
- for the object. The typical question to be solved with this is "What
- will happen between this person and I?"
- Pick two Significators, one for the subject and one for the
- object. Put them on the table, face-up.
- Next draw six Cards, and put the face down in the following
- pattern: three Cards to the upper-right, the right, and the lower-
- right of the subject's Significator; and three cards to the upper-
- left, the left, and the lower-left of the object's Significator.
- Drawn one final Card and put it in between the two groupings
- described above.
- The drawn Cards to the left affect the subject; those on the right
- affect the object. The top row deals with the past; the middle row
- the present; and the bottom row the future. The center Card (called
- the Resolution Card) represents the outcome of the question.
- If the Resolution Card is ambiguous, simply reverse the subject
- and object cards and begin again (without reshuffling). If it happens
- again, then the question itself is too ambiguous (or encompassing) to
- be answered in one Divination and should be rephrased.
-
- DIAGRAM FOR THE CONFLICTION METHOD OF DIVINATION
-
- +----+ +----+
- | | | |
- | 1. | | 4. |
- Subject's | | | |
- Significator +----+ +----+
- \
- +----+ +----+ +----+ +----+ +----+
- | | | | | | | | | |
- | | | 2. | | 7. | | 5. | | |
- | | | | | | | | | |
- +----+ +----+ +----+ +----+ +----+
- \
- +----+ +----+ Object's
- | | | | Significator
- | 3. | | 6. |
- | | | |
- +----+ +----+
-
- 1. That which has affected the subject.
- 2. That which is affecting the subject.
- 3. That which will affect the subject.
- 4. That which has affected the object.
- 5. That which is affecting the object.
- 6. That which will affect the object.
- 7. The Resolution Card.
-
-
- THE FINAL WORD
-
- ARCANA ARCANORUM, like any other Divination method, takes a little
- while to master; but it, like any other, is equally valid if one
- believes in it. It is considerably simpler and easier to understand
- than some other Divination methods; and it is easy to remember the
- meanings of the Cards with only a little practice (you'll find that
- the same ones tend to show up over and over). (In fact, one might
- even consider writing the meanings on the Cards themselves!)
- ARCANA ARCANORUM is not for the unbeliever. If you don't believe
- in the Divination, it will not work -- plain and simple. The Universe
- only wishes to give information to those who believe in Her.
- If you think all of this was a lot of hogwash, then read it again.
- And if you never intended to believe in the first place, then it
- really is a pity that you read down to
- the final word.
-
- ^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^